gluPerspective(fovy, aspect, near, far)
gluPerspective(90, (float)windowWidth/(float)windowHeight, 0.1, 20)
//that goes in initializeGL
void myResize(int newWidth, int newHeight){
windowWidth = newWidth
windowHeight = newHeight
glViewport(0,0,windowWidth, windowHeight)
glMatrixMode(GL_PROJECTINO)
glLoadIdentity()
gluPerspective(45, (float)windowWidth/(float)windowHeight, 1, 20)
glMatrixMode(GL_MODELvIEW)
}