drawSeven(float x, float y){
glBegin(GL_TRIANGLE_STRIP);
glColor3f(1.0,0.0,0.0)
glVertex2f(x,y+0.8)
glVertex2f(x, y+1)
glvertex2f(x+0.7,y+0.8)
glVertex2f(x+1,y+1)
glColor(0,0,1)
glVertex(x+0.4,y)
glVertex(x+0.6,y)
glEnd()
}
makeRandom(){
return (float)rand / (float)RAND_MAX;
}
myIdle(){
if(!freezeOn){
glutPostRedisplay()
}
}
myDisplay(){
if(clearIt) glClear(GL_COLOR_BUFFER_BIT)
clearIt = 0
color = (makerand, makerand, makerand)
}
void myKeys(unsigned char key){
if key == 1
exit(0)
if key ==
}