- Definitions
→ Fractal
→ glClear
⇒ clears the BUFFERS specified by the arguments
→ convexity test
⇒ any line between two points on the object does not leave the object
→ callback registration
⇒ providing a function that responds to an eveny
→ glViewport
⇒ only draw a certain part of the screen
→ color depth
⇒ how many bits for each color channel

drawSeven(float x, float y){
    glBegin(GL_TRIANGLE_STRIP);
        glColor3f(1.0,0.0,0.0)
        glVertex2f(x,y+0.8)
        glVertex2f(x, y+1)
        glvertex2f(x+0.7,y+0.8)
        glVertex2f(x+1,y+1)
        glColor(0,0,1)
        glVertex(x+0.4,y)
        glVertex(x+0.6,y)
    glEnd()
}



makeRandom(){
    return (float)rand / (float)RAND_MAX;
    }
myIdle(){
    if(!freezeOn){
        glutPostRedisplay()
    }
}
myDisplay(){
 if(clearIt) glClear(GL_COLOR_BUFFER_BIT)
    clearIt = 0
    
 color = (makerand, makerand, makerand)
    
}




void myKeys(unsigned char key){
    if key == 1
        exit(0)
    if key == 
}

Index